How to Develop Strategic Thinking Skills in Business. Researchers show that strategic thinking is one of the most valuable assets of a leader. According to Samantha Howland, senior managing partner at Decision Strategies International, if you want to acquire such skills to become a better leader, you should develop your ability to anticipate, challenge, interpret, decide, align and learn. Dr. Carl Robinson, a business psychologist, suggests you should nurture your curiosity, flexibility, optimism, openness and self- expansion, and that you should focus on the future.
Broaden Your Horizons. You should develop your curiosity and gather as much information as possible about the industry of your profession. This information will help you to anticipate the different trends on the market and be ready for both threats and opportunities. Read up- to- date information related to business and your specific field on specialized websites and in magazines. With a broadened perspective will might come a clearer vision and identification of effective ways to achieve your objectives. Be Flexible. When you encounter bottlenecks, don’t always go for a quick fix, some of which might have negative implications on a long- term basis. Instead, take your time to think of new approaches and solutions.
Think out of the box and do not lose perspective of where you want to be. When forming your plan, consider the different scenarios that might result from your actions. Also, think of your challenges as opportunities and find ways to take advantage of them. Think Ahead and Plan Accordingly. Being a good strategic thinker is similar to being a good chess player: You win the game if you can anticipate your opponent’s moves several steps ahead. Your strategic plans should include the steps that you believe are most necessary to get you to the top.
Strategy video game is a video game genre that focuses on skillful thinking and planning to achieve victory.  It emphasizes strategic, tactical, and sometimes.
Strategic thinking is a powerful & invaluable skill, one that leads to greater chances of success in professional & personal projects you're involved in. Get a simple.
Include them steps as milestones in your action plan, set deadlines to reach them and meet these deadlines as consistently as you can. Learn Continuously. Welcome new ideas, perspectives, viewpoints, and feedback.
Learn from other people’s experiences and your own successes and failures. Revisit your plans with any new learning experience and make changes whenever necessary without losing sight of your final destination. If you continuously expand your knowledge and experience, you will gain a competitive advantage over others by realizing constructive patterns and connections between abstract ideas and by stitching them together to make a new and comprehensive picture. Powered By Zergnet. You May Also Like.
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Go (game) - Wikipedia, the free encyclopedia. Go. Go is played on a grid of black lines (usually 1. Г—1. 9). Game pieces, called stones, are played on the line intersections. Years active. Zhou Dynasty (1. BCE) to present. Genre(s)Board game. Abstract strategy game.
Players. 2Age range. Setup time. Minimal. Playing time. Casual: 2. Tournament: 1вЂ“6 hours[a]Random chance. None. Skill(s) required. Strategy, tactics, observation. Synonym(s)Weiqi ("way- chee")Igo / Paduk.
Baduka Some professional games exceed 1. Go (traditional Chinese: ењЌжЈ‹; simplified Chinese: е›ґжЈ‹; pinyin: w. Г©iq. Г; Japanese: е›ІзўЃ; r. ЕЌmaji: igo[nb 2]; Korean: л°”л‘‘; romaja: baduk[nb 3]; literally: "encircling game") is a board game involving two players, that originated in ancient China more than 2,5. It was considered one of the four essential arts of a cultured Chinese scholar in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. BC).There is significant strategy involved in the game, and the number of possible games is vast (1.
The two players alternately place black and white playing pieces, called "stones", on the vacant intersections ("points") of a board with a 1. Г—1. 9 grid of lines. Beginners often play on smaller 9. Г—9 and 1. 3Г—1. 3 boards, and archaeological evidence shows that game was played in earlier centuries on a board with a 1. Г—1. 7 grid. By the time the game had spread to Korea and Japan in about the 5th and 7th centuries.
CE respectively, however, boards with a 1. Г—1. 9 grid had become standard.The objective of the gameвЂ”as the translation of its name impliesвЂ”is to have surrounded a larger total area of the board with one's stones than the opponent by the end of the game, although this result typically involves many more intricacies than simply using surrounding areas directly. Once placed on the board, stones may not be moved, but stones may be removed from the board if captured.
This is done by surrounding an opposing stone or group of stones by occupying all orthogonally- adjacent points. The two players place stones alternately until they reach a point at which neither player wishes to make another move; the game has no set ending conditions beyond this. When a game concludes, the territory is counted along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second) to determine the winner.[1. Games may also be won by resignation. As of mid- 2. 00. Go players worldwide, the overwhelming majority of them living in East Asia.[1. As of December 2.
International Go Federation has a total of 7. Association Members covering multiple countries.[1. Overview. The first 6.
Go game animated. This particular game quickly developed into a complicated fight in the lower left and bottom.(Click on the board, to restart the play, in a larger window.)Go is an adversarial game with the objective of having surrounded a larger total area of the board with one's stones than the opponent. As the game progresses, the players place stones which map out formations and potential territories. Areas are contested in battles between opposing stones, which are often complex and may result in the expansion, reduction, or wholesale capture and loss of the contested area. The four liberties (adjacent empty points) of a single black stone (A), as White reduces those liberties by one (B, C, and D). When Black has only one liberty left (D), that stone is "in atari".[1. White may capture that stone (remove from board) with a play on its last liberty (at D- 1).
A basic principle of Go is that stones must have at least one "liberty" (Chinese: ж°Ј) to remain on the board. A "liberty" is an open "point" (intersection) next to a stone. An enclosed liberty (or liberties) is called an "eye" (зњј), and a group of stones with at least two separate eyes is said to be unconditionally "alive".[1. Such groups cannot be captured, even if surrounded.[1. Dead" stones are stones that are surrounded and in groups with poor shape (one or no eyes), and thus cannot resist eventual capture.[1. The general strategy of Go is to expand one's territory where possible, attack the opponent's weak groups (groups that can possibly be killed), and always stay mindful of the "life status" of one's own groups.[1.
The liberties of groups are countable. Situations where two opposing groups must capture the other to live are called capturing races ('semeai' [ж”»г‚Ѓеђ€гЃ„] in Japanese).[1. In a capturing race, the group with more liberties (and/or better "shape") will ultimately be able to capture the opponent's stones.[1.
Capturing races and questions of life and death are examples of what makes Go challenging. The game ends when both players pass, and players pass when there are no more profitable moves to be made.[2. The game is then scored: The player with the greater number of controlled (surrounded) points, factoring in the number of captured stones and komi, wins the game.[2. Games may also be won by resignation, for example if a player has lost a large group of stones. Finer pointsIn the opening stages of the game, players typically establish positions (or "bases") in the corners and around the sides of the board. These bases help to quickly develop strong shapes which have many options for life (self- viability for a group of stones which prevents capture and removal from the board) and establish formations for potential territory.[2. Players usually start in the corners, because it is more efficient to make life and to establish territory with the aid of two edges of the board.[2.
Established corner opening sequences are called "joseki" (Japanese, е®љзџі) or "jungsuk" (in Korean) and are often studied independently.[2. Seki" (Chinese: е…±жґ») are mutually alive pairs of white and black groups where neither has two eyes.
A "ko" (Chinese and Japanese: еЉ«) is a repeated- position shape that may be contested by making forcing moves elsewhere. After the forcing move is played, the ko may be "taken back" and returned to its original position.[2. Some "ko fights" may be important and decide the life of a large group, while others may be worth just one or two points. Some ko fights are referred to as "picnic kos" when only one side has a lot to lose.[2. The Japanese call it a hanami (flower- viewing) ko.[2. Playing with others usually requires a knowledge of each player's strength, as indicated by their rank (3.
Handicaps can be given if there is a difference in rankвЂ”Black is allowed to place two or more stones on the board to compensate for White's greater strength.[2. There are different rule- sets (Japanese, Chinese, AGA, etc.), which are almost entirely equivalent, except for certain special- case positions. Game theoryIn formal game theory terms, Go is a non- chance, combinatorial game with perfect information.
Informally that means there are no dice used (and decisions or moves create discrete outcome vectors rather than probability distributions); the underlying math is combinatorial; and all moves (via single vertex analysis) are visible to both players (unlike some card games where some information is hidden). Perfect information also implies sequenceвЂ”players can theoretically know about all past moves. Other game theoretical taxonomy elements include the facts that Go is bounded (because every game must end with a victor (or a tie) within a finite number of moves); the strategy is associative (every strategy is a function of board position); format is non- cooperative (not a team sport); positions are extensible (can be represented by board position trees); game is zero- sum (player choices do not increase resources availableвЂ“colloquially, rewards in the game are fixed and if one player wins, the other loses) and the utility function is restricted (in the sense of win/lose; however, ratings, monetary rewards, national and personal pride and other factors can extend utility functions, but generally not to the extent of removing the win/lose restriction). Affine transformations are beyond the scope of this article, but they can theoretically add non- zero and complex utility aspects even to two player games (see the Maschler reference on go/chess that follows here, p. 1. Main article: Rules of Go. Aside from the order of play (alternating moves, Black moves first or takes a handicap) and scoring rules, there are essentially only two rules in Go: Rule 1 (the rule of liberty) states that every stone remaining on the board must have at least one open "point" (an intersection, called a "liberty") directly next to it (up, down, left, or right), ormust be part of a connected group that has at least one such open point ("liberty") next to it. Stones or groups of stones which lose their last liberty are removed from the board.
Rule 2 (the "ko rule") states that the stones on the board must never repeat a previous position of stones. Moves which would do so are forbidden, and thus only moves elsewhere on the board are permitted that turn. Almost all other information about how the game is played is a heuristic, meaning it is learned information about how the game is played, rather than a rule. Other rules are specialized, as they come about through different rule- sets, but the above two rules cover almost all of any played game. Although there are some minor differences between rule sets used in different countries,[3.
Chinese and Japanese scoring rules,[3. Except where noted otherwise, the basic rules presented here are valid independent of the scoring rules used.
The scoring rules are explained separately. Go terms for which there are no ready English equivalent are commonly called by their Japanese names. Basic rules. One black chain and two white chains, with their liberties marked with dots. Liberties are shared among all stones of a chain and can be counted. Here the black group has 5 liberties, while the two white chains have 4 liberties each.