Sep 09, 2015 - Priority: 1 Fix for next beta/patch release build - Severity: 2 Core functionality majorly impacted Steps to reproduce: 1. Open the attached project 2. Open 'InputStringTest' scene 3.
I need some help. When I run the project in Unity 3D, the phidgets run at 100%. But when I do the build for MAC OSX can not connect. The build for Windows works well. Need to copy any files into the package of Mac OSX?
Play the scene 4. Click any of the keyboard buttons 5. Watch the console, notice no input is logged despite the Debug.Log(Input.inputString) being called each frame. Note: Works as expected on Windows.
Other users report also Input.GetKey, Input.GetKeyDown, Input.GetKeyUp and Input.GetButton as broken.